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  • 02:45, 26 October 2024Har'nall (hist | edit) ‎[1,778 bytes]CritterPup (talk | contribs) (Created page with "=== Har'nall === The har'nall are a race of humanoid rhinoceros type individuals hailing from the mountains of Ekorath, but they are known to live in areas similar to their home, such as Quor Zanin. They are a bulky people, standing nearly eight feet tall, heavily muscled, with thick gray skin and two foot long horns that grow atop their heads. Their feet are like clubs. Their hands are strong enough to crush stone. But more often than not, that sharp horn is us...")
  • 20:10, 15 October 2024Harrow's Keep (hist | edit) ‎[1,393 bytes]CritterPup (talk | contribs) (Created page with "=== Harrow's Keep === Harrow's Keep is one of Illeskir's chief defensive stations, positioned on it's western coast. A city unique for it's cliff built construction, it presents it's face to the sea, however it's built in a massive stair-step formation, with the peasantry at it's base and the royal and military leads at it's peak. Unlike the mighty Kuloran, the city's tier system isn't separated by guarded walls for each tier. The man who formed the location, A...")
  • 21:06, 19 September 2024Lizardfolk (hist | edit) ‎[1,333 bytes]CritterPup (talk | contribs) (Created page with "=== The Lizardfolk === The lizardfolk are a proud people, native to Quor Zanin. They make their homes in small, rocky villages bordering the Shoviaad, and spend much of their time taming and training River Dragons river dragons]], farming riverside fruit trees, and crafting beautiful scrimshaw. == A Rivalry Of Tribes == Lizardfolk have a long-standing rivalry with the lionfolk that wander Quor Zanin's pathways. While the lionfolk wis...")
  • 16:10, 19 September 2024Gnomes (hist | edit) ‎[1,125 bytes]CritterPup (talk | contribs) (Created page with "=== Gnomes Of Kirandur === Gnomes are separated intwo two factions in Kirandur, the Tinkers and the Drinkers, self given monikers that they wear with pride. == The Tinkers == These gnomes are wildly intelligent creatures who spend their time studying Kirandur and the objects within it, and why they work the way they do. They are responsible for much of the world's technological advancements, and make their home in the city of Xematos. They look upon the Drinkers w...")
  • 16:05, 19 September 2024Technologies (hist | edit) ‎[1,490 bytes]CritterPup (talk | contribs) (Created page with "=== Kirandur Technologies === The gnomes of Kirandur are the primary technologists. They have made most of the technological advancements in the world, but much of it is bulky and far too expensive for most to afford or use. Here are a few of the various technologies that gnomes have created: * Plumbing: Widely accessible, plumbing has been integrated into most urban environments, with some making it's way to the more rural areas as well. This does include...")
  • 20:46, 16 September 2024Sarvenkor (hist | edit) ‎[729 bytes]CritterPup (talk | contribs) (Created page with "=== Sarvenkor === Sar-Aven Kor, or Sarvenkor, is a forest of great beauty. It spreads across most of the western portion of Klagrond, covering thousands of square miles between Quor Zanin's northwestern edge and The White Hills. It lies directly west of Rendgarde. To it's west, about a hundred miles of coastal farmland reaches to meet the coast, and beyond that, the Sea of Hiding. Sarvenkor contains most of the kingdom of Nariliel, with it's sea...")
  • 22:58, 15 September 2024Sea Of Crushing (hist | edit) ‎[873 bytes]CritterPup (talk | contribs) (Created page with "=== The Sea of Crushing === The Sea of Crushing is the most violent and treacherous sea to sail on Kirandur. Waves taller than buildings frequently crash along it's coasts, and ships are often wrecked trying to cross this place. Most of this is simply Vasarion's temper, but some of it are the sea giants that swim and live below the surface. They frequently burst to the surface having hefty brawls that toss ships and often crusht hem between them. These giant creatur...")
  • 22:55, 15 September 2024New Woodrite (hist | edit) ‎[791 bytes]CritterPup (talk | contribs) (Created page with "=== New Woodrite === New Woodrite is a shadow of it's namesake. The buildings are still beautiful, as is the elven way, and the streets are lively with music, laughter, and the people living there. But a profound sense of sadness pervades every stone and every board in the place. The elves that live there know well the corruption of Woodrite, and it is a pervasive sadness that dampens their spirits just a little bit. New Woodrite is on the southeastern border of ...")
  • 22:52, 15 September 2024Woodrite (hist | edit) ‎[1,349 bytes]CritterPup (talk | contribs) (Created page with "=== Woodrite === An ancient city of great beauty, Woodrite was once the capitol of Verantos in a sense. Soaring towers of river stone and wood were seen for miles, even above the powerful, monolithic oaks of the Verantos forest. It was originally a city of holiness, a dedication to the nine elven druids that created the place. Their bodies were buried beneath the city, their holy bones blessing the city streets with natural beauty and fertility. Sometime, thou...")
  • 22:03, 15 September 2024Morahain (hist | edit) ‎[938 bytes]CritterPup (talk | contribs) (Created page with "=== Morahain === The twisted city of Morahain is known to few, only those fanatics that worship the Moranak. A city of twisting buildings, some built entirely upside down, this place is an assault on the senses: Screams of elation and pain, the scent of death, the twisting, impossible architecture of the place. It's spiked black walls are lined with the heads of non-believers, frozen and pierced by the icicles of frozen mist. The Moranak often works it's way into these...")
  • 21:58, 15 September 2024Sundragar (hist | edit) ‎[1,478 bytes]CritterPup (talk | contribs) (Created page with "=== Sundragar === Sundragar is a name in the fae language. It means "Sun cage." This city was never meant to be beautiful. It was always meant to be a prison to the sun goddess, Lhireiya, and so it serves it's purpose. She is kept in a cage of black iron, chained by her wrists and ankles to four different corners of the cage. She is stripped naked, and set in the center of the central cavern of the black city. Day in and day out, the corrupted peoples of this place,...")
  • 21:52, 15 September 2024Lodagast (hist | edit) ‎[549 bytes]CritterPup (talk | contribs) (Created page with "=== Lodagast === Lodagast is a great mine buried deep within the Stormshatter Mountains. Here, their seat of power is kept, built into a huge stalagmite that houses all of Lodagast's nobles, citizens, and guests. Around it, miles of caverns are staffed by dwarven warriors who watch for any intrusion, or act as guides to people traveling into Lodagast. Monsters are also known to run rampant here, primarily the living, and the dwarven warriors often act as a cleanup c...")
  • 21:49, 15 September 2024Elokar (hist | edit) ‎[591 bytes]CritterPup (talk | contribs) (Created page with "=== Elokar === Little can be said about Elokar, for little is known. Lokarien lives here, the moon is his namesake, but little else is known about this place. It's cold, lifeless surface is primarily stone, rich in silver and other precious metals. But Kirandurian technology is not yet advanced enough to come here, and there has yet to be a portal mage brave or stupid enough to come here. All that can be said for sure is that there may be a race of creatures living her...")
  • 21:35, 15 September 2024The Barrier (hist | edit) ‎[790 bytes]CritterPup (talk | contribs) (Created page with "=== The Barrier === The Barrier is the wall surrounding Gillarast. Built and maintained over thousands of years by a sect of faithful dwarves, the stone monstrosity stands nearly a hundred yards tall and half as much thick, creating a cutoff point between Gillarast and the kingdoms of Ekarett. The Barrier isn't simply a name, though. It is the truth. For within the walls, a barrier to the halls of Tirangil is thrown up. But when one steps out the gates...")
  • 21:32, 15 September 2024Durola (hist | edit) ‎[1,178 bytes]CritterPup (talk | contribs) (Created page with "=== Durola === Durola is the Rose Of Lekriast, a huge city of flowers and beautiful, elegant architecture. Durola's current ruler, it can either be king or queen, lives here, in a palace carved of the most precious of stones and metals, crafted into the shape of a massive rose, it's various petals acting as wings of the palace. The city itself is all high, soaring archways and bridges, lined with living ropes of flowers and vines. The sweeping, swirling architectur...")
  • 21:28, 15 September 2024Lekriast (hist | edit) ‎[852 bytes]CritterPup (talk | contribs) (Created page with "=== Lekriast === Lekriast is named for the god Lekyros, and everything it is celebrates he and his wife, Eludora. Flat and open, the grasslands of Lekriast are patrolled by tribes of men and women riding on the backs of great elks, a beast native to the region. They are a fun-loving, welcoming people, content to work on their farms and with their mounts, and happy to provide food and shelter for any travelers passing through. The tribes closest to the sea have...")
  • 21:20, 15 September 2024Kamreioth (hist | edit) ‎[1,344 bytes]CritterPup (talk | contribs) (Created page with "=== Kamreioth === Kamreioth is a dark, inhospitable landscape of flat, open tundra. Hidden beneath the layers of snow are deep chasms that fall away into the earth, and anyone not careful, or familiar, could fall down one and lose his life. But, despite that disposition, the peoples of Kamreioth are generally friendly, just secluded. Their lack of communication mostly comes from timidness rather than outright hostility. The king of this place lives in a great log and m...")
  • 21:01, 15 September 2024Kranticra (hist | edit) ‎[965 bytes]CritterPup (talk | contribs) (Created page with "=== Kranticra === Kranticra is a relatively small city. It holds a population of only about two thousand, most of which are soldiers and gladiators who have earned great repute. Here lives the king of Royekanti, better known as the High Warleader. Kings here are not chosen by bloodline, but by combat, and the High Warleader is often the most vicious fighter in all of Gillarast, even all of Ekarett. The city itself is built on a high sandstone bluff overlook...")
  • 20:57, 15 September 2024Royekanti (hist | edit) ‎[721 bytes]CritterPup (talk | contribs) (Created page with "=== Royekanti === Royekanti is a flat, rocky desert that spreads for hundreds of miles. The least populace of Ekarett's four kingdoms, it is mostly made up of war camps for the various warleaders that wander this place. A few major settlemtns are placed here, home to the fighting pits where the Royekantish men and women will fight to prove their worth for the trials of Gillarast. The Royekantish respond best to displays of strength, and, though not as xenophobic...")
  • 20:54, 15 September 2024Ekrai (hist | edit) ‎[770 bytes]CritterPup (talk | contribs) (Created page with "=== Ekrai === The city of Ekrai is the Ekorathi seat of power. Here, the king lives in his castle, just inside The Barrier. Ekrai is heavily guarded byt eh most gifted of mountain warriors, big men in little clothing, due to the humidity and heat. The spearmen of Ekrai are lauded across Gillarast, as they are known to kill their victims and drag them outside of Gillarast's influence to watch them die. Just as the peoples of Ekorath are xen...")
  • 20:51, 15 September 2024Ekorath (hist | edit) ‎[551 bytes]CritterPup (talk | contribs) (Created page with "=== Ekorath === Ekorath is a tropical mountain range at the southern tip of Ekarett. Much of it's layout are high altitude rain forests, with beautiful rivers and waterfalls attracting adventurers and tourists from hundreds of miles away. Though, it's dangerous to tread amongst the mountainsides, for the Ekorathi tribes are highly territorial. Some will function as guides for the adventurers and tourists, though most are highly xenophobic and keep their people well...")
  • 20:46, 15 September 2024Shoviaad River (hist | edit) ‎[1,022 bytes]CritterPup (talk | contribs) (Created page with "=== The Shoviaad River === The Shoviaad River is better known as the Kingdom Bridge. It curves and wends it's way through much of Quor Zanin, initiating in the marshes of Zormeni and weaving it's way through the jungle and the grasslands to the north of it. It curves east, skirting the Holdurin Plains and Holdurin's Rest, before curling back on itself and running through the southern farmlands near Rendgarde. Finally, it curves back east, spilling down the...")
  • 20:42, 15 September 2024River Dragons (hist | edit) ‎[652 bytes]CritterPup (talk | contribs) (Created page with "=== River Dragons === River dragons are native to Quor Zanin. Not dragons at all, these enormous lizards can grow up to forty feet long as an adult. They're amphibious, but spend most of their time swimming through the depths of the Shoviaad. River dragons are fastest in water, but their great bulk and size give them a bit of a reach advantage on land. They have long, snakey necks, and they are capable of spitting acid up to a hundred yards awa...")
  • 20:34, 15 September 2024Nariliel (hist | edit) ‎[565 bytes]CritterPup (talk | contribs) (Created page with "=== Nariliel === Nariliel is one of the three kingdoms of Klagrond. It fills the entirety of the forest Yggdranel, and Oakanrel is it's only major city. Most of the kingdom is made up of smaller outposts, controlled by rangers and druids, and small villages populated by these people and their families are what makes up the majority of Nariliel's geography. They consider Pinecrest to be an outpost of theirs, though The White Hills are part of the king...")
  • 20:22, 15 September 2024Ryvalen (hist | edit) ‎[470 bytes]CritterPup (talk | contribs) (Created page with "=== Ryvalen === Ryvalen is the kingdom that contains the cities Kuloran, Holdurin's Rest, and Rendgarde. Kuloran is it's seat of power, wehre the king resides. Rendgarde is it's seat of trade and military, and Holdurin's Rest is a bit of a black sheep, in that it acts as an embassy to Quor Zanin, but given it's distance from it's two sister cities, it has little to do. Category:World Lore Category:Locations")
  • 20:01, 15 September 2024Eilancrost River (hist | edit) ‎[872 bytes]CritterPup (talk | contribs) (Created page with "=== The Eilancrost River === The Eilancrost River is a blessing placed on the world by Astarielle. She wanted to create a place wherein her followers could swim, fish, and drink with safety. It is her power that keeps the river flowing, even across the flat lands it occupies. It originates in a hidden clearing deep in Verantos, where a shrine of stone and crystal is built in her honor above a sparkling blue pool. The river flows from this, wending it's way acro...")
  • 19:56, 15 September 2024Gilmarrow (hist | edit) ‎[1,425 bytes]CritterPup (talk | contribs) (Created page with "=== Gilmarrow === Gilmarrow is the principle capital city of Gillarast, located on the continent of Ekarett. Built at the forming of the king's treaty at the formation of Gillarast, it's the oldest, and best defended, city in the entire place. == Layout == The entire city is built in a great wheel pattern, with a booming central district, with spokes leading outward, typically only to show station in the city. At it's center, Gilmarrow's fighting guild's...")
  • 19:37, 15 September 2024Field giants (hist | edit) ‎[632 bytes]CritterPup (talk | contribs) (Created page with "=== The Field Giants === A native of the Holdurin Plains, field giants are massive brutes that spend a good portion of their time lumbering about, making nuissances of themselves. They're strong and dangerous creatures, but unintelligent and small in number. The field giants stand about eight feet tall at the shorter end, to about nine on the taller. They wield clubs of surprisingly good craftsmanship, a rite of passage amongst their culture. They are adept with th...")
  • 17:33, 15 September 2024Pinecrest (hist | edit) ‎[1,120 bytes]CritterPup (talk | contribs) (Created page with "=== Pinecrest === A distant neighbor to Oakanrel, Pinecrest is a beautiful city on the borders of the Gardewood. It's a unique city in that it has no walls, simply spreading out in a rambling spread of low buildings, only about two stories high at the tallest point. Pinecrest is surrounded, and filled, with pine trees, growing up to it's borders and lining it's cobblestone streets. It's wooden buildings are so naturally ingrained into the natu...")
  • 21:36, 14 September 2024Klagrond (hist | edit) ‎[450 bytes]CritterPup (talk | contribs) (Created page with "=== Klagrond === Klagrond is the central, and largest, continent on Kirandur. It contains the kingdoms of Ryvalen, Nariliel, and Quor Zanin. Notebale Locations * Rendgarde * Kuloran * Quor Zanin * Frisa Streyis * Oakanrel * The White Hills * The Stormshatter Mountains * Holdurin's Rest * Moralon Etherhal Category:World Lore Category:Locations")
  • 19:30, 14 September 2024Bonefrost (hist | edit) ‎[3,100 bytes]CritterPup (talk | contribs) (Created page with "=== Bonefrost === Bonefrost is, to put it lightly, not for the faint of heart. To put it less lightly, it's not for those possessing a heart at all. For it's denizens are all dead, or undead, and those with a pulse are killed upon detection. Bonefrost was once a city controlled by the kingdom of Ryvalen, an outpost for explorers and travelers to rest at. It was built oppulently, with soaring towers built into the sides of the mountains aroun...")
  • 19:13, 14 September 2024Field Drakes (hist | edit) ‎[651 bytes]CritterPup (talk | contribs) (Created page with "== The Field Drake == The field drake, a native monster of the Holdurin Plains, is a large, dragon like creature with none of the intelligence of a dragon. Long and lithe, they range in size, when fully grown, from five to ten feet long, and four to six feet high at the shoulder. Known for their ferocious features, long teeth, and sharp claws, field drakes are imposing, though usually docile. Used mostly as pack animals when tamed, wild field drakes can be fiercely...")
  • 19:04, 14 September 2024Holdurin's Rest (hist | edit) ‎[1,611 bytes]CritterPup (talk | contribs) (Created page with "=== Holdurin's Rest === Holdurin's Rest, located at the south of the Holdurin Plains, is a relatively small trade city. Only about half the size of Rendgarde, it mainly houses stone workers and the houses of merchant families. The city is a confusing warren of twisting streets of cobbled stone and straight, dirt paved alleyways. The rich and the peasantry live shoulder to shoulder in relative peace. The Holdurin's Rest militia is composed of no-nonsense men and...")
  • 17:59, 7 September 2024Sea of Hiding (hist | edit) ‎[1,124 bytes]CritterPup (talk | contribs) (Created page with "=== The Sea of Hiding === To the south and west of Klagrond, the inky black depths of the Sea of Hiding are full of horror, mysteries unspoken, things unseen. Not even Vasarion will venture here, often seeking to keep his distance. The Sea of Hiding is, seemingly, normal on the surface. Placid and blue, with bountiful fish and hunting capabilities. Many Sea Fae hunt here, for the horrors of the deep often launch themselves to the surface. Great krakens and serp...")
  • 16:35, 7 September 2024Frisa Streyis (hist | edit) ‎[2,783 bytes]CritterPup (talk | contribs) (Created page with "=== Frisa Streyis === Frisa Streyis is a jungle paradise on the northwestern borders of Quor Zanin. The city is a beautiful conglomoration of stone and foliage, with legendary walls of smooth marble, unmarked by time or the elements. While thin and low, these walls have been known to hold back assaults with the most brutal of war machines without so much as trembling. The interior of the city is all sunny cobbled pathways and small houses built of brick, with jungl...")
  • 16:18, 7 September 2024Sea of Shifting (hist | edit) ‎[1,048 bytes]CritterPup (talk | contribs) (Created page with "=== The Sea Of Shifting === Spreading across much of Kirandur's surface is the mysterious Sea of Shifting, an ethereally beautiful barrier between continents, islands, kingdoms. Most are lucky enough to not experience any of it's mysteries. But that's a risk not many are willing to live with. By appearance alone, the Sea of Shifting looks utterly normal. Big, blue and beautiful, it's great waves crash into the shore with the power of Vasarion behind them. But out o...")
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