Tirangil

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Tirangil, God Of Death

Appearance

Tirangil is a dycotomy. He represents death in all of it's forms, and stands as judgement for anyone who passes into his domain. When he is neutral, he stands as a tall man, with a perfect line down the center of his form where flesh becomes bone, angel becomes skeleton, hope becomes decay.

When his judgment is passed, he takes the form of one or the other: A radiant angelic warrior, clad in gold plate with a staff of gold, acting as your shepherd to the lands of eternal peace; or a skeletal figure in tattered black chain mail, holding a scythe, acting as your executioner as he damns your soul to eternal torment. It is believed that the latter form is the reason for the Moranak's existence in Moralon Etherhal: The evil that Tirangil must always wrestle with cannot always be contained.

Relationships

Tirangil is a loner. He rarely speaks or even acknowledges his cohorts in the pantheon, either lacking the time or the interest. Being the judge of death is rather time consuming, and he takes his station very seriously. He has never taken a wife nor sired any children, though he does have many champions.

Dwelling

tirangil has no time for the creature comforts. His dwelling, if one could refer to it as such, is a great, domed building with one room. A room that spreads out into infinity. It's floors are black marble, it's walls, if one could see them, are black stone, it's ceiling is black glass speckled with golden starlight. And in it's center stands Tirangil himself, passing judgment on the souls of the universe as they pass him, either to be sent through the ceiling above to walk in his pastures, or below, to be chained in torment in his dungeons.

Tirangil's domain is divided in two: The pastures above, called Eislas, is a beautiful rolling landscape of hills and valleys, farming villages and golden cities. It is a place that Kirandur could be. Though Eislas is meant for those pure of heart and soul, human nature is not removed when one dies, necessitating the Shepherds, an angelic race of beings created by Tirangil and the old gods to keep the pure dead safe. The Shepherds come in two factions: The Peacekeepers, identified by their shining plate armor, golden swords, and bronze shields. They are inhumanly beautiful, almost appearing to be cut from stone, though their jubilance quickly shatters this illusion. They are there for the sole purpose of driving out corruption whereever they find it, or bringing those struck with it before the Sages, to be taught and coached through their misdoings. The Sages, the other faction, are typically identified by their long, white robes and large white wings. They carry two things with them: a staff of golden wood and a book containing the life story of whomever they wish it to show. They are merciful, using their wisdom and knowledge to attempt to cure those who are straying from the path of good. They are sent below, to the dungeons of Rotmeir every thousand years to attempt to find repentant souls to send before Tirangil's judgment.

Rotmeir is a cavern that stretches infinitely long and tall, but only maybe thirty feet wide. It's walls are criss-crossed with iron catwalks, and below and above those, suspended in spiked chains, are the souls of the damned, tortured and taunted by The Chained, their ever-present jailers. The Chained are skeletal beings, held together by iron needles and pins and chains so thin they are almost thread. The Chained are souls that have been offered redemption, and refused it, seven times. They are freed from their chains and placed in new ones, cursed to forever wander the dripping, cold hall they were given the chance to leave.

Tenets

Tirangil's tenets are simple: When you die, die as you wish to live for the rest of eternity. Tirangil is no fool, he knows that death is another stage of life. So, he asks you to consider your deeds in the "true life" before he sends you on to your eternal one.

Ways Of Worship

The fanatics of Tirangil typically seek to destroy the undead at all costs. Robbing Tirangil of his duty is an affront to them, and they will strike it out wherever they see it. But generally, the worshippers take one of the two forms.

Usually, those who worship Tirangil aren't your passive preacher types, though they do exist. But a warrior of Tirangil will either choose to kill their opponents quickly and honorably, showing his mercy, or torment them, make them feel the pain they've caused, showing Tirangil's wrath and judgment.